Description
The players sail on a round course through the Caribbean
a branching storyline where short-term decisions impact long-term mechanisms
You may play these two clans head-to-head or simply integrate them with your Core Set to give you more options for mixing clans and creating new decks
Each player starts with four colored train cards in hand and two tickets
ONE: Serum Sovereign (Extended Art) (Foil) Party The players sail on aFlying Whenever you cast a noncreature spell, put an oil counter on Serum Sovereign. {U}, Remove an oil counter from Serum Sovereign: Draw a card, then scry 2.
Exchange/Return Notes
- We offer a 30-day return/exchange service after receiving.
- Final sale items are not eligible for returns or exchanges.
- To process your return/exchange, please contact us at [email protected]
- Please click here for more details>>> Return & Exchange Policy
























