Description
You win the game by accruing the most fame
They gain first strike until end of turn
In each round
Choose one — • Creatures you control gain double strike until end of turn
CMM: Archfiend of Despair (Foil) books-and-brews You win the game byFlying Your opponents can't gain life. At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
Exchange/Return Notes
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