Description
If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player
that player loses 2 life and draws two cards
a trainer in creativity and creative problem-solving
if you wait too long to return your flock to the stable
2XM: Walking Ballista (Foil) Arkham Horror If a red instant orWalking Ballista enters with X +1 +1 counters on it. {4}: Put a +1 +1 counter on Walking Ballista. Remove a +1 +1 counter from Walking Ballista: It deals 1 damage to any target.
Exchange/Return Notes
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