Description
Collect all eight
The testimony plays out scene by bloody scene
In the Everyday Heroes™ Core Rulebook
according to a random rule
SEAS OF SAND War & Conquest Collect all eightBy day, the sands are liquid. People sink and ships sail. By night, the sands are solid. People can walk and ships are stuck. Different sands have different definitions of solid and liquid, but this basic principle holds: if youre caught out on the sands at dawn without a ship, only prayer will save you. Welcome to the Seas. Seas of Sand is a toolbox setting guide. It details the Seas, its people, its stuff, and its wonders. Its also a whole bunch of
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